9 June 2010 0 Comments

Mind-Wandering – an Important Creative Tool

Simon Sinek has a fascinating post about the impact that environments have on the creative and problem-solving characteristics of the brain.

He says if we force ourselves or our teams to “sit and think”, especially in sensory-deprived conditions, we are inhibiting our brains.

Alternatively, “mindless” activities such as driving, running, showering, as well as “distractions”, such as toys, games, or foosball tables, all access

“our subconscious brains – our limbic ‘feeling’ brains – (which) have access to vastly more information than our conscious ‘thinking’ brains.”

So encourage your teams to take regular breaks to interact and be inspired. Make sure they get outside and get away from their desks at lunch. Explain to management the importance of having music, books, artwork and even plants and fishtanks. Most of all, remember that creativity is subject to the law of diminishing returns. Over-extract at your own peril.

 

13 May 2010 0 Comments

The iPad as a Tool for Creativity

There’s been so much press on the iPad that we’ve avoided mentioning it at all, though we believe that even in version 1.0, it is already an important creative tool.

We see it’s greatest potential in situations where ideas can be directly transmitted from the brain, via the fingertips, onto the screen, without the need for mice, menus, or keyboards. Abstract ideas can be visualized without words getting in the way, and they can be visualized immediately. Those who mistake the iPad as “just a large iPhone/iPod Touch” miss the point that an iPad is faster than a computer, a feature that becomes all the more important when you are experiencing creative reaction.

Another important aspect of using an iPad is that you have only one task (application) in front of you at a time, encouraging you to focus.

In addition, to the degree a laptop is more portable than a desktop, an iPad is more portable than a laptop. You can quickly escape any non-productive environment (cubicles, anyone?) and relocate pretty much anywhere you like.

We recently read this account written by software developer Matt Legend Gemmel, who supports our premises. While his work differs slightly from that of a creative for hire, the parallels are obvious.

Managers, owners and IT departments, take notice!

19 April 2010 1 Comment

Creative Spaces

Back in Summer 2004, NPR’s All Things Considered produced a handful of inspirational interviews with Creatives, focusing on the environments in which they create. Lighting, time of day, colors, textures, tools, and location are all discussed. The interviews are all short enough to enjoy during a lunch break, under thirteen minutes each.

Author/Illustrator James Prosek’s Studio

Spy novelist Daniel Silva’s Workspace

Trumpeter Steven Bernstein’s Jazz Lab

Managers and owners, be sure to design environments that nurture creativity and allow ideas to be executed!

17 March 2010 0 Comments

Architecture’s Impact on Creativity

Via The 99%, via Ouno Design, I found a fascinating Scientific American/Mind article which explains the link between Architecture and various type of thinking.

Architects have long intuited that the places we inhabit can affect our thoughts, feelings and behaviors. But now, … behavioral scientists are giving these hunches an empirical basis. They are unearthing tantalizing clues about how to design spaces that promote creativity, keep students focused and alert, and lead to relaxation and social intimacy.

Of particular note to Creative Businesses, are the following findings:

  • Higher ceilings – even the perception of them – promote freer and more abstract thinking
  • Rooms with views of nature assist mental focus
  • Exposure to sunlight assists learning and boosts cognition
  • Dim lighting can foster relaxation and social intimacy
  • Furniture arrangement can be used to encourage either independent work or group participation
  • Carpeting encourages social interaction

The more I read about the impact of workplace environments on creativity, the more I realize the importance of having a variety of settings within a workspace. Areas to create, to interact spontaneously, to encourage conversation and to perform detail-oriented work are all necessary. Bringing nature and sunlight into our workspaces, even if this means projected images and artificially produced daytime light, also make a positive impact. Perhaps simple changes can be made in our businesses. Perhaps we should encourage certain tasks to be performed outside of the workplace if the conditions are less than ideal. Let’s keep these factors in mind as we guide our teams.

10 February 2010 0 Comments

Is Perfectionism Limiting Your Creativity?

Some of our recent posts have discussed the importance of  exposing yourself and your team members to new ideas and experiences. Today, we’ll discuss a hurdle to this, namely, perfectionism.

It is a well-known fact that perfectionism can keep us from finishing projects that we work on. It wasn’t until I read How to Suck at Anything, that I realized perfectionism can also inhibit us from trying and learning new things. When perfectionism is coupled with competitiveness, as is the case with me, it can result in even more missed creative opportunities.

So learn to be comfortable with not having mastered something and/or not being the best at it.

“Sucking is absolutely necessary. There’s no way around it. In order to get better at anything, at some point or another you’re going to have to suck. That’s just the way it is.”

Encourage your teams to suck.

5 February 2010 0 Comments

So Maybe Walt Disney Had FOUR Heads

Last May, in Walt Disney Had Three Heads, we looked at a post discussing success in both creativity and commerce. This week I came across another such exploration where the whole “heads” analogy breaks down and where “personality traits” or “roles” is a better choice of words.

Take a few moments to read Deconstructing Creativity: The 4 Roles You Need to Play to be Fully Creative, where blogger Luicano Passuello takes a look at Roger von Oech‘s theories.

A few days ago, in Surrounded by Inspiration, we offered some ideas to encourage managers to nurture the “Explorer” role in their team members. Deconstructing Creativity should help management and executives think in ways that ensure their businesses as a whole address all four personality traits.

Creativity and business success are not mutually exclusive.

3 February 2010 2 Comments

Surrounded by Inspiration

Don the Idea Guy offers 10 Idea Inspiring Lightning Rods, a list of ways to constantly expose your creative self to potentially inspirational ideas.

Though this list is aimed at individuals, it works on a number of levels, and even more powerfully, for creative companies. Many of the ideas can be incorporated into the work environment; others could be used as social activities. Your company could:

  • share magazines and paperback books
  • arrange lunch hour or after-work museum field trips
  • hold book discussions
  • have show & tell once a week allowing team members to inspire one another
  • play word games as teams
  • have a variety of music on hand
  • attend lectures
  • participate in Pecha-Kucha
  • create a Wiki of inspirational ideas and web sites
  • take classes together (or even offer them on-site!)

Please add your own ideas in the comments!

It’s such a simple thing, yet we often allow ourselves to get “too busy” to take care of fundamentals such as feeding our souls. Managers, do your part to inspire those around you!

24 November 2009 0 Comments

Experiencing Creative Reaction, Pt II

John Cleese gave an excellent presentation at the Creativity Worldforum in Belgium and excerpts of it are embedded here.

Cleese’s background as a scientist has allowed him to observe his own creative process and present some ground rules for creativity.

It’s encouraging to find that he is in 100% agreement with that we’ve been presenting here at Creative Reaction for the past three years. He speaks of the dangers of interruptions. He also speaks of creating the proper environment for creativity; creating boundaries in space (separation from distractions) and boundaries in time (setting a start time and a time to finish). Without these conditions, creative reaction will be inhibited.

Most importantly, for managers of creatives Cleese offers two profound insights. The first is “to know how good you are at something requires the same skills as it does to be good at that thing.” And the converse is true as well. ”If you are absolutely hopeless at something, you lack the exactly the skills you need to know that you are absolutely hopeless at it.”

In other words, we are all blind to any lack of expertise we may have. There’s no point in bluffing. Those who truly excel can call  you out.

The second insight describes a pandemic issue in many advertising agencies.

“If the people in charge are very egotistical, then they want to take credit for everything that happens and they want to feel that they are in control of everything that happens and that means consciously or unconsciously they will discourage creativity in other people.” I’ve seen this first-hand. The impact this makes on creative output as well as morale is devastating. (In fact, it explains some of the career choices I’ve made.)

Humility, a willingness to learn, and giving others credit are not only valuable lifelong skills, they are also the basis for collaboration and learning together as a team. Without them, everyone is working against everyone else. Managers beware!

Be sure to watch John Cleese’s presentation.

10 November 2009 0 Comments

Effective Creativity Requires Downtime

At Fast Company, an excellent article with a somewhat misleading title discusses the futility of overworking, especially within a creative environment.

In order to use your time and energy effectively (not efficiently) your brain needs some “breathing room”. This means a healthy lifestyle (exercise, rest, healthy eating habits), healthy relationships, as well as time to brainstorm, and have fun at work. (Click on the tag below for related articles.) Without these activities, you are all but eliminating opportunities to “see patterns, make connections, and read what (your clients) want”.

Still unconvinced? Ask yourself, “how often do I have a great idea at work or at my desk?” If you come up with your best ideas in the shower or at home in bed, then there’s something wrong with your workplace.

29 October 2009 0 Comments

Allowing Creativity to Flourish

It really bugs me when I see lists of how NOT to do things. Sure it’s an attention-getting device, but it is one with a completely negative undertone, requiring translation of all the negatives into positives. Besides, you can’t tell people to not do something negative. It doesn’t work. You can’t say to someone, “Whatever you do, don’t think about man-eating cows”; he is going to think about man-eating cows! Instruct people to do something positive, so they can do something positive!

So, I’m translating this otherwise excellent blog post into positives.

Ten Steps to Allow Creativity to Flourish:

  1. Brainstorm constantly. Focus on one issue at a time for best results.
  2. Praise new and unusual ideas. Even if they are incomplete or flawed, give them some breathing room.
  3. Stress innovation, even with its inefficiencies. Innovation is supposed to be a little sloppy. (See below.)
  4. Manage mistakes. Allow them to happen; in fact, encourage them. They are an inevitable part of pushing boundaries. Learn from them. Do not create rules to prevent them except in mission critical areas (or issues of public safety and medicine). Most importantly, teach mistake recovery.
  5. Hold loosely onto plans. Better yet, build a prototype rapidly and cheaply, learn from its shortcomings. Reiterate, rinse & repeat.
  6. Look to competitors, other industries, and academia for ideas. The buzzword for this is Open Innovation.
  7. Find fresh brains! Recruit outsiders. People in an industry tend to think alike and to be blind in all the same ways.
  8. Lead transparently. Share the business’ successes and problems. Work together to find solutions.
  9. Stress health. Encourage breaks, adequate rest, exercise and socialization – both inside and outside of the workplace.
  10. Train, train, train. Train people about your culture. Train them to lead. Train them to further your vision when you are gone.

16 October 2009 0 Comments

The Power of Time Off

Just in time for the weekend, designer Stefan Sagmeister describes how he leverages year-long sabbaticals to boost his creative thinking. Check out this great TED video.

7 October 2009 4 Comments

Pixar and Why Critical Thinking is NOT a Creativity Killer

Supposedly it’s “common sense” that critical thinking suffocates creativity. Mark McGuinness has a great essay over at Lateral Action explaining how and when critical thinking plays a role in the creative process. Most importantly, he defines “creativity”, “creative thinking”, “critical thinking”, “criticism”, and “negative criticism”.

He also touches on a hugely important issue – that of corporate culture. Sadly, there are organizations that punish for mistakes, “wrong answers” and even attempts to innovate. (Click here for related articles.)

One company that successfully combines creativity and critical thinking is Pixar Animation Studios, in its extremely iterative process, where each animator’s work is screened in front of the entire department and all are encouraged to comment. (Now, you must first understand that a core value at Pixar is creating an atmosphere of trust, and people at all levels help one another.) According to Pixar President Ed Catmull these screenings offer many benefits:

  1. Once people get over the awkwardness of showing their unfinished work, they become more creative
  2. The director or creative leads can communicate important objectives to the group as a whole
  3. creatives learn from and inspire one another to do their best

So Mark McGuinness is clearly on to something here; “the function of critical thinking is to make something better. Used wisely, your critical faculty is one of the most powerful creative tools at your disposal”

16 September 2009 0 Comments

Simplicity Fosters Creativity

Great post over at Zen Habits explaining how simplifying, constraining, and focusing are tools to boost creativity. Many of the tips can be used by creatives for brainstorming and day-to-day creative work. Others should be noted by managers to make sure they are creating the proper conditions for creative reaction to happen.

3 September 2009 0 Comments

More Research on Creativity and Time Pressure

The research of Harvard University’s Teresa Amabile on the effects of management, and especially time pressure, upon creativity has been cited a number of times here at CR, so it’s good to come across additional research which both confirms it and refines some of the findings.

Keith Sawyer’s Creativity & Innovation blog summarizes (but does not link to) a 2006 study entitled “The Curvilinear Relation Between Experienced Creative Time Pressure and Creativity: Moderating Effects of Openness to Experience and Support for Creativity” . (An 8-page .pdf)

Without giving too much away, The ability to handle time pressure depends upon how open creatives are to experience, and even then there’s a “sweet spot” for the optimal amount of time pressure. Sawyer does a great job summarizing the research. Check it out.

11 August 2009 0 Comments

Write when inspired; rest when tired

I came across this zeldman.com post via Daring Fireball, and while it’s from the perspective of a writer and web designer, it applies to any creative-for-pay endeavor. It makes a powerful case for results-based work (the opposite of presenteeism). A must read for any manager of creative sorts.

For a metaphorical approach to this very topic, take a look at Coffee and Creativity.

And  since we’re kind of on a “you can’t rush art” theme here, take a look at Pixar’s “How We Do It“.